Coding Classes For Kids of Grades 3&4
Online Coding Classes For Kids of Grades 3 and 4
Our Live, Online Classes go through a series of modules covering wide range of topics from Block based programming to Websites to Animations and more. Please check out our full curriculum to see the full list of activities and projects.
Please Hover on any Module for More description.
Technology Entrepreneurship Early Exposure
Artificial Intelligence – Catch The Ball
Catch The Ball is an interactive project where students create a game that uses AI-based motion tracking to control gameplay. A virtual ball falls from the top of the screen, and players move their head to catch it. This project introduces students to motion tracking, event handling, and core AI concepts, enhancing their understanding of AI applications in real-time interactions while making learning fun and engaging.
Download CurriculumBuild your own Apps - Sign in app
Sign-In App is a project where students design a basic authentication system, implementing sign-in and sign-up functionalities using Firebase as the backend database. This project teaches students about database integration, data handling, and authentication processes, reinforcing skills in secure coding practices, logical thinking, and user interface design.
Download CurriculumEntrepreneurship Step 1 - Build a Website
E-Learning website is a project where students create an e-learning website to share educational content with a wider audience. They design their own site with features like articles, interactive sections, and resources for different subjects. This project allows students to apply web design skills by incorporating images, menus, and multiple pages, while also developing their content creation and organizational skills to make an engaging learning platform.
Download CurriculumSerious Block Programming - Build Super Mario
The Mario project is based on the famous Super Mario Bros game from the 1980s. The ‘Mario’ sprite has to dodge the enemies and collect gifts and coins on its way to the castle. It is a large and interactive project where students build multiple pieces of the games – various sprites like owl, duck, gifts, pipes, scene and more, and combine them together. Students use various coding concepts like conditional statements, loops, variables, events and broadcast to build this complex game which enhances their logical, analytical and imaginative skills, as well as practicing perseverance. They can also share this game with others to play and showcase their skills.
Download CurriculumEnter the world of real Coding and Game theory!!
In this project, we use the JavaScript program to generate a random word, and the objective of the user is to set hangman free. Wrong guesses about the characters of the randomly generated word will not set hangman free. Every user has 7 chances to guess the character, then after that, the game will be over. Students use various interesting topics of JS like Functions, Strings, Conditional Statements, Loops, and arrays in creating the Hangman Game. We will make this game in a Node.js environment.
Download CurriculumMethodology
Student-Centered Approach
Teachers and students both play an active role in the learning process. The teacher facilitates comprehension of the material while constantly and actively measuring student learning. Students are engaged and involved during the entire class session where the teacher gauges their understanding through questions and discussions, and then the student demonstrates their mastery through independent practice.
Differentiated Instruction
Our program is designed to meet individual student needs by maintaining small classes, no more than 4 to a class. While the bulk of each session focuses on a specific concept or skill, time is allotted to address individual skill gaps and lessons are provided as necessary. This is to ensure no skill goes unaddressed as your student advances to the next grade level.
High-Tech Approach to Learning
Technology plays a massive role in our program, as we are 100% online. Through integrating traditional teaching methods by using devices, applications, and the internet, students are able to connect with committed teachers and peers from around the country to engage in material and learn.
FAQs
Our teaching methodology is non-repetitive and aims to challenge students by introducing new concepts and skills each week. Our comprehensive program is one of a kind. We are the one of the best learning centres to provide instruction in Math, English, Coding, and SAT all under one roof.
- Our Coding program hosts 2 classes per week with Mon/Wed or Tue/Thu or Sat/Sun options.
- It is a 12-Weeks Recurring Subscription program.